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Pay attention by
this work.
- Can you make that how simple?
- Can you make that how real?
Two purposes oppose it. This balance decides the quality of the game.
It is concentrated on the motion of the character in this case. And,
I enjoy creating an interface (how to operate it). Then, it becomes
the essence of this game that a balance of the 3D character is kept.
Do you try real-time motion control?
A key frame is used for a setup of a motion of the character in case
of usual. A real-time motion control like this game isn't recommended
because it is complicated. However, the motion of the character becomes
soft and free. If you try real-time motion control, Automatic
walk will help it. :)
About actual "SUIKA WARI".
It blindfolds a player. Then, it is made to turn it several times.
A player predicts the position of the watermelon under the condition
that the sense of equilibrium becomes dull, and acts. The audience
who sees that tells the position of the watermelon. (There is a lie,
too.) |
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