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Separation
The object of the completed watermelon is separated(big,middle,small
size).
For example the first separation is the following image. |
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There is no surface inside the watermelon which separated.
Make a new surface. |
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The following image is an example on the surface of
the inside. A surface color is used for the inside of the watermelon.
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Outside and inside
Each piece is composed of two kinds of objects of the outside and
the inside. The following image is an outer object. Texture is mapped
on the surface(A). The surface(B) makes it transparent. |
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The following image is an inside object. A surface color
is used for (A). (B) is made transparent. |
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*It is six objects that compose a watermelon.
*A seed is an object. |
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WRL and LWO format
An outer object is imported by the WRL format in AXEL. An inside object
is imported by the LWO format in AXEL. The following image is the
state of mapping with Ultimate Unwrap3D. It is important
to use one texture image for three objects.
*After it is imported to AXEL, the texture of the WRL format can't
be changed. |
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An inside object is converted with Ultimate
Unwrap3D in the LWO format. |
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*A transparent surface is removed.
(Ultimate Unwrap3D)
*Make "Export layers per group" effective at the save with
LWO format. (Ultimate Unwrap3D) |
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Integration in AXEL
Each piece is imported in the right position in AXEL. Six objects
are made three groups.
*Details about the import of WRL format by
Ultimate Unwrap3D |
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Animation in AXEL
The image that a watermelon fractured is the following. It is
made to complete a movement by using the key frame. |
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Stratification in AXEL
If a group is stratified, the setup of the movement is easy. For example,
the direction of the watermelon can change it by the angle change
of the group (A). A key frame animation doesn't change even if the
angle of the group (A) changes. The position of the watermelon is
decided in the group (B). |
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*The position and a direction of the watermelon are
being controlled with a game. |
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