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          [1] 
            A walk to every direction and rotation are necessary for this game. 
            Because a beach is unstable, it thinks that a body shakes a little. 
            At the time of the present, I am thinking about the structure that 
            I detect a change in the center of gravity of the character and it 
            walks.  
            *It is only a left-right walk still.  
            *The skeleton structure of the swimsuit model hasn't been made yet. 
             
            *AXEL (246KB)  | 
         
         
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            [2]  
            She follows an audience's voice. The text indicated with an arrow 
            key is a substitute for the voice.  
            *AXEL (254KB)  | 
         
         
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          Because an audience guides her, there is 
            no player's duty. How shall I do? :)  
            The next is made that it can rotate. | 
         
       
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          [3] 
            It can rotate. It is drunken action. :)  
            *While it is moving, a key can't be inputted.  
            *AXEL (251KB)  | 
         
         
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            [4] 
            The good plan of the game scenario was found. A watermelon is destroyed 
            with keeping her balance. She falls when a balance collapses.  
            *AXEL (246KB)  | 
         
         
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          But, you must not be able to see a watermelon, 
            and it must take the influence of the audience's voice into consideration. 
            A camera and the arrangement of the watermelon may be inconvenient. 
             
            Let's adjust here.  | 
         
       
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          [5] 
            An mouse operation interface was made. She walks with a left click 
            & drag of (A) to every direction. When a balance collapses (B) 
            spreads out. When a balance collapses greatly (C) turns red. She falls 
            when all (C) turn red. You must maintain (D) in the center of (A) 
            to keep a balance. 
            *She rotates with a left-right arrow key.  
            *A mouse cursor isn't indicated during the operation.  
            *AXEL (246KB)  | 
         
         
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          Next, if mouse button is released, action 
            which swings down a stick will be made. 
             
            [6] 
            She swings down a stick if a mouse button is released from (A).  
            *AXEL(175KB) | 
         
         
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          | Next, she is transferred to the stage which 
            has been completed. | 
         
       
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