Let's try SILO
for Low-Poly Modeling !!
For control a surface deformation in real-time at AXEL.
Patch Modeling Tutorial
A head is made of the part such as an eyelid, a nose, a forehead and
a mouth by patch modeling. A head is being made by the woman's photo
image (only front) at the tutorial. The following is a preview . (Silo
Demo ver1.02)
Parts & Flash set (3.5M)
-Eyeball, Tooth, Ruler (.sia)
-Flash movie (non compression)
-A photo image isn't included.
*Color effect is unnecessary for the photo image
which you use.
A completed example
"Line Tool" and "Plygon Tool" and "Split
Tool" are very excellent. I didn't like patch modeling till now.
But, it seems that it can come to like it thanks to the Silo. When
this technique is used with a low-polygon, the model of the interesting
nuance can be made.
* Improved more
* Hair is incomplete
Wings 3D Style Modeling
I tried a head tutorial for Wings3D in the silo. The work of the surface
division could be done fine. I liked a silo. (A split tool is excellent)
The process of the tutorial is simple. Therefore, the process which
is different from Wings3D thinks that it tries easily.
It prepared for the template file for the silo. Set
an image file (PNG) with "Set Viewport Image" if a BG image
isn't indicated. . Template
file for Silo
*Cube, Eyeball,Tooth included.
*Silo Demo ver1.01
*A tutorial should use a Wings3D edition.
A virtual mirror (the use of
Instance )
Instance can be used though a virtual mirror is not in the silo. The
process of the instance's virtual mirror is explained.
[1]
[2]
[3]
[4]
Viewport is changed, and the one seen from the front is more certain.
A surface at the back can be chosen with a drag with MMB.
[5]
[6]
[7]
[8]
[9]
[9]
A Numerical Editor is used. -1 is inputted to the value of Scale X,
and Enter key is pushed.
[10]
It is necessary that the X value (Center's vertices) of the world coordinate
is a zero.
[11]
The advantage of the virtual
mirror in this method
The different shading mode can be used. It can work with ascertaining
the quality of the smooth shading at the time of polygon editing.
Use a mirror if it is finished
An object separates in this.
Use a mirror command for the original object. An object
is unified.